League of Legends - Buffing and Nerfing
Welcome video
Introduction
League of Legends (LoL) is a 5 v. 5 multiplayer online battle arena (MOBA) game developed by Riot Games. In this game, players assume the role of a “champion” with unique abilities and engage in intense battles against a team of other players or computer-controlled champions. Riot Games continually collects data to evaluate the impact of each champion, adjusting and fine-tuning various aspects to ensure fair and competitive gameplay. With regular updates (patches) occurring every two weeks, champions can become either extremely efficient and strong or in need of adjustments to enhance their abilities. Maintaining overall game balance is crucial, and developers employ strategies known as “nerfing” and “buffing” to achieve this balance. “Nerfing” refers to reducing the power or effectiveness of a champion or item, while “buffing” involves increasing its power or effectiveness.
In this worksheet, we will analyze and describe histograms of Win Rates for different champions in LoL. The Win Rate, a key metric in the game, represents the percentage of games won by a champion out of the total games played. Understanding the distribution of Win Rates and identifying potential outliers can provide valuable insights into champion balance and performance, informing strategic decision-making in LoL gameplay.
Data
A data frame for 162 champions of the following 7 variables. Each row represents a Champion that you can choose when playing League of Legends during patches 12.22 and 12.23. Note that the activity provided in this module does not use all of the variables provided. Instead they are provided for further analyses at the discretion of the user.
Available on the SCORE Data Repository
Download data: LOL_patch_12.22.csv
Download data: LOL_patch_12.23.csv
Variable Descriptions
Variable | Description |
---|---|
Name | name of the champion |
Role | role of the champion in a game |
KDA | Average kills, deaths and assists associated with each champion |
WRate | win rates of each champion |
PickRate | pick rates of each champion |
RolePerc | percentage of time playing as a role |
BanPerc | ban percentages associated with each champion |
Data Source
Lol champion stats, 12.22 master, win rates. METAsrc. (n.d.). https://www.metasrc.com/5v5/12.22/stats?ranks=master
Lol champion stats, 12.23 master, win rates. METAsrc. (n.d.-b). https://www.metasrc.com/5v5/12.23/stats?ranks=master